발키리 프로파일
페이지 정보
본문
시뮬레이터 : https://dcwx.org/api/vp2sim
# 제어코드표
`{N}` / `{N,a}` / `{N,a,b}` — 첫 숫자=명령 종류. 번역 시 텍스트만 수정, `{}`는 위치·값 그대로 유지.
| 코드 | 형식 | 의미 | 룸 출현 |
|---|---|---|---|
| 0 | `{0}` | 줄바꿈 | 6050 |
| 1 | `{1}` | 새 창/페이지 (`<new/>`) | 254 |
| 3 | `{3,N}` | 글자속도 = **N프레임/글자** (60fps, 글자당 N/60초). **큰 N = 느림.** `{3,255}`=기본(Fast=1, 보통=8프레임) | 5469 |
| 4 | `{4,N}` | 글자색상 N=0~5 | 62 |
| 5 | `{5}` | 내레이션 시작 (`<start/>`) | 1054 |
| 6 | `{6,a,b}` | 단역 NPC 음성: abs=a+b×256 (b=대개 13, 가끔 12). 직후 항상 `{19}`화자 | 49 |
| 7 | `{7,N}` | 글자반복/간격, `{7,1}`=리셋 | 180 |
| 8 | `{8,N}` | 글자크기, `{8,1}`=리셋 | 2 |
| 12 | `{12,a,b}` | 음성재생: abs=a+b×256. **실제 파일=FAT엔트리(abs−1)**. 재생시점=대사/페이지 시작 | 293 |
| 14 | `{14,N}` | 변수삽입 | 4 |
| 17 | `{17,F,0}` | 대기 F프레임 (60fps, 연출 간격) | 741 |
| 18 | `{18}` | 대사 본문 시작 마커 (발화 텍스트 직전) | 623 |
| 19 | `{19,a,b}` | 초상화/화자, `{19,255,255}`=없음 | 1795 |
**원칙**
- `{}` 임의 삭제·추가 금지 (특히 12음성 / 6음성 / 17대기 / 19화자 / 5시작 / 18대사시작)
- 텍스트 없이 `{}`만 있는 줄(예 `{17,40,0}`) = 연출 전용, 번역 불필요·삭제 금지
- 스탯 약어(LV/ATK/DME)·ON/OFF·BGM/SE = 영문
| # | 원문 | 번역문 | 수정 |
|---|---|---|---|
| 1601 | {19,255,255}Belenus{0} 「Asaka{3,20}, {3,255}Asaka! |
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| 1602 | {19,255,255}Belenus{0} 「Please{3,30}!{3,255}{0} Can't you save her!? |
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| 1603 | {19,255,255}Valkyrie{0} 「It is already too late{3,30}.{3,255}{0} No one can defy{0} their destiny. |
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| 1604 | {19,255,255}Belenus{0} 「You speak of destiny?{0} {1}{0} As if such talk could possibly ease my mind!? |
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| 1605 | {19,255,255}Belenus{0} 「I loved her{7,11}-{7,1} |
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| 1606 | {19,255,255}Valkyrie{0} 「There is still a way{3,12}・・・ |
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| 1607 | {19,255,255}Belenus{0} 「I'll do anything!{3,20}!{3,255}{0} Tell me! |
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| 1608 | {19,255,255}Valkyrie{0} 「The ritual of Soul Transfer・・・{3,40}{3,255}{0} It means, if you truly desire it,{0} you may take her place{3,20}...{3,255}{0} But you would have to die in{0} her stead. |
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| 1609 | {19,255,255}Belenus{0} 「I was a slave to circumstance{3,30}.{3,255}{0} There was nothing I could say. |
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| 1610 | {5}{3,4}{18}Let us go.{17,180,0} |
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| 1611 | {19,255,255}Asaka{0} 「There aren't any today. |
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| 1612 | {19,255,255}Belenus{0} 「{3,12}・・・ |
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| 1613 | {19,255,255}Asaka{0} 「Lord Belenus? |
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| 1614 | {19,255,255}Belenus{0} 「{3,12}・・・{3,255}I am fine{3,30}. {3,255}{0} Well, we should head home. |
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| 1615 | {19,255,255}Asaka{0} 「Yes, Lord Belenus. |
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| 1616 | {5}{18}{3,4}Hadta have been{3,12}...{3,3}Lessee...{0} {5}Three, Four years ago{3,20}.{0} {5}{3,3}I don't remember too well{3,25},{0} {5}{3,3}but I think so.{17,240,0} |
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| 1617 | {5}{3,3}{18}I was workin' in Villnore.{17,120,0} |
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| 1618 | {5}{18}{3,3}Hold on{3,20}, {3,3}Don't rush me here{3,12}...{17,120,0} |
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| 1619 | {5}{18}{3,3}What was I doin'?{3,15}{0} {5}{3,3}Ah, it wasn't nuthin' that bad.{3,15}.{0} {5}{3,3}I was workin'... Uh... Security{3,30}.{0} {5}{3,3}Like an escort, ya know?{17,240,0} |
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| 1620 | {18}{3,3}{5}For who, you say?{17,60,0} |
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| 1621 | {5}{18}{3,3}They were,{3,10} um...{3,10},{3,3}Slave traders{3,30}.{0} {5}{3,3}Oh come on, don't gimme that look!{17,180,0} |
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| 1622 | {5}{18}{3,3}It gets better, okay?{3,30} {3,3}Hear me out{3,20}.{0} {5}{3,4}Yeah,{3,10} {3,3}it's all comin' back to me now{3,30}.{0} {5}{3,3}Kinda an embarrassing story, really.{17,180,0} |
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| 1623 | {5}Road into Town |
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| 1624 | Do you understand?{0} ・Once more{0} ・I understand |
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| 1625 | {19,255,255}Sprite{0} 「There was something else, too.{0} Lenneth{3,30},{3,255} you were asked to have the{0} Accursed Flame Gem repaired, right?{0} Did you repair it and send it on to Asgard{3,30}?{3,255}{0} Well, if you haven't done it yet,{0} you had best do it soon.{0} {1}{0} You can have the Accursed Flame Gem{0} repaired in the Forest of Spirits. |
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| 1626 | {19,255,255}Sprite{0} 「Now for the moment of truth{3,30}.{3,255}{0} Good luck. |
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| 1627 | {19,255,255}Sprite{0} 「Good luck. |
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| 1628 | {4,1}{5}To find out how many times you can use{0} {5}this weapon in a normal attack,{0} {5}Press the 〇 button.{4,0} |
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| 1629 | {4,1}{5} To find out how many times you can use{0} {5}this weapon in a normal attack,{0} {5}Press the ✕ button.{4,0} |
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| 1630 | {4,1}{5} To find out how many times you can use{0} {5}this weapon in a normal attack, {0} {5}Press the △ button.{4,0} |
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| 1631 | {4,1}{5} To find out how many times you can use{0} {5}this weapon in a normal attack, {0} {5}Press the 口 for an explanation.{4,0} |
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| 1632 | {3,0}・About weapons and normal attacks{0} ・About special attacks{0} ・About CT{0} ・About combo attacks{0} ・About the order of normal attacks{0} ・About the power of special attacks{0} ・About Magic Crystals and Purple Gems{0} ・Overattacks{0} ・Combo Guard{0} ・About increases in Special Attack Gauge{0} ・About Special Attack Link{0} ・List of Fighting Methods |
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| 1633 | {5}A character has different attack capabilities{0} {5}depending on what weapons he/she owns.{0} {5}Most weapons are capable of 1 to 3 normal attacks{0} {5}and there are many ways to combine them.{0} {5}For instance, you could use A alone, A+C, B+C, etc.{0} {1}{0} {5}There are basically two types of weapons,{0} {5}strength weapons and high hit-rate weapons.{0} {5}Strength weapons are powerful but only{0} {5}capable of a few attacks,{0} {5}while weapons that have high hit-rates{0} {5}are capable of multiple attacks.{0} {5}There are advantages and disadvantages to both{0} {5}kinds of weapons, so it is handy to have the members {0} {5}of your party carry both kinds of weapons. |
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| 1634 | {5}Watch the Special Attack Gauge in the{0} {5}lower left corner{0} {5}of the screen and you will see that it{0} {5}rises when you hit the enemy.{0} {5}When it reaches 100% you can launch a{0} {5}special attack.{0} {5}When you are in the special attack mode{0} {5}strike quickly!!{0} {5}The best advice I can give you at this point{0} {5}is to {4,1}push the button as fast as you can!{4,0} |
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| 1635 | {5}The charge turn(CT)value rises{0} {5}when you launch a special attack or magic.{0} {5}{4,1}CT falls during the turn and you will be able to{0} {5}launch another special attack or{0} {5}magic attack when it reaches 0.{4,0}{0} {5}While special attacks and magic are powerful,{0} {5}they cannot be used in rapid succession. |
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| 1636 | {5}When the enemy is hurt it is temporarily defenseless.{0} {5}If you attack and enemy in this condition{0} {5}your attack will always land a hit.{0} {5}This kind of continuous HIT is called a “Combo”.{0} {5}If your companions attack in combination{0} {5}or if an individual continues to attack with{0} {5}a normal attack, then HIT numbers will go up quickly.{0} {5}In other words, when in Combo status,{0} {5}{4,1}after the first attack scores a hit,{0} {5}all subsequent attacks are guaranteed to score hits.{4,0}{0} {5}Attacks that are spread out can be avoided,{0} {5}but Combo results can be awesome{0} {5}since it is not possible to evade them. |
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| 1637 | {5}The Special Attack Gauge rises with normal attacks.{0} {5}However the gauge will fall if {0} {5}a Combo is halted.{0} {5}Combos are essential in setting up special attacks.{0} {1}{0} {5}Also, if the enemy is still alive after{0} {5}a special attack has ended,{0} {5}another character can attack,{0} {5}so long as the special attack gauge has not{0} {5}reached 100%.{0} {5}Remember this point and you'll be happy you did. |
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| 1638 | {5}You can chose the order in which to use{0} {5}your normal attacks.{0} {5}{4,1}Go to the Camp screen to make those decisions.{4,0}{0} {5}Think about how you want to conduct {0} {5}a combination attack.{0} {5}Your best bet is to{0} {5}decide on a course of action ahead of time. |
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| 1639 | {5}Basically, the strength of a special attack{0} {5}is determined by the character's ATK,{0} {5}but it will also increase depending{0} {5}on the number of HITs.{0} {5}If 50 HITs have landed during a special attack,{0} {5}then power will increase 50%.{0} {5}However, a Combo is halted in special attack mode{0} {5}after a certain period of time has elapsed,{0} {5}so be careful.{0} {5}Of course, even if the combo has been halted,{0} {5}your special attack will still score a guaranteed HIT. |
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| 1640 | {5}When your attack scores a hit,{0} {5}two types of gems can appear,{0} {5}depending on the circumstances.{0} {5}The first is a blue gem called a Magic Crystal.{0} {5}{4,1}When you score a HIT on your enemy in mid-air{4,0},{0} {5}you will receive one and{0} {5}your experience points will be revised upwards.{0} {5}You will get a 5% bonus for each one, so they're great!{0} {5}If you collect 20 your experience points will double!{0} {5}The second type of gem is purple{0} {5}and is called a Purple Gem.{0} {5}You get this one{4,1} when your attack scores a hit{0} {5}on the enemy on the ground.{4,0}{0} {5}This gem restores CT once.{0} {5}Normally, CT is restored after each turn,{0} {5}but if you store up Purple Gems you will be able{0} {5}to launch special attacks more quickly. |
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| 1641 | {5}You can always see how much stamina{0} {5}your enemy has by looking at the gauge.{0} {5}I should probably talk about whipping dead horses(?){0} {5}An “OVER ATTACK” warning will come on screen{0} {5}if you continue to attack even though{0} {5}your enemy's stamina is at 0.{0} {5}In other words you are over-doing it.{0} {5}{4,1}Continuing to attack a dead enemy{0} {5}is a waste of time and energy.{4,0}{0} {5}Well, of course there are some plusses{0} {5}in attacking even though stamina is 0. |
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| 1642 | {5}If the first attack is countered,{0} {5}{4,1}the second hit will always be countered{0} {5}when you go for combo timing.{4,0}{0} {5}This is called “Combo Guard”, and{0} {5}a “Combo Guard” warning will appear on the screen.{0} {5}If you delay your timing in pushing the button,{0} {5}then you will no longer have Combo Hits,{0} {5}but {4,1}then the Combo Guard will not go into effect.{4,0}{0} {5}Understand?{0} {5}It is essential that your first hit lands. |
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| 1643 | {5}When the Special Attack Gauge reaches 100%{0} {5}you can let loose a powerful Special Attack.{0} {5}{4,1}The amount the gauge increases for{0} {5}each attack is set{4,0},{0} {5}so the combination of characters in your party{0} {5}is extremely important. |
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| 1644 | {5}The Special Attack Gauge also increases when{0} {5}special attacks land. So when you finish{0} {5}a special attack,{0} {5}if the gauge reads 100%{0} {5}{4,1}you can start a new special attack!{4,0}{0} {5}This is called the Special Attack Link.{0} {5}Since a party has 4 members, it is possible{0} {5}to continue with as many as 4 Special Attack Links.{0} {5}However, while you are in the Special Attack Mode,{0} {5}the green bar meter continues to fall{0} {5}and when it reaches 0{0} {5}the mode will end{3,12}・・・{3,255}.{0} {5}Actually this green bar meter corresponds{0} {5}to the numbers on the Special Attack Gauge. |
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| 1645 | {5}This means that the Special Attack Gauge value{0} {5}is different at the end of {4,1}a special attack mode,{0} {5}depending on whether the buttons were{4,0}{0} {5}pushed quickly or slowly.{0} {5}Theoretically, if timing is perfect,{0} {5}the special attack gauge will already be at 100%{0} {5}when the special attack is launched.{0} {1}{0} {5}However, in actuality, even if timing is perfect,{0} {5}it doesn't work this way since points are revised{0} {5}downward by an amount that is predetermined.{0} {5}The point loss is greater with each continuation{0} {5}so that the loss on a 2nd continuation is greater than{0} {5}it was the first time and it is greater if there is{0} {5}a 3rd continuation.{0} {1}{0} {5}Loss with the first continuation is 20%, 40% with the 2nd{0} {5}and 60% with the third. |
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| 1646 | {5}In other words,{0} {5}if timing is perfect on the first special attack{0} {5}the gauge will need to be at 20{0} {5}to be able to continue with a second attack.{0} {1}{0} {5}However, to continue for a fourth attack{0} {5}the gauge would need to be at 60.{0} {5}So in Special Attack Links{0} {5}{4,1}the order of the special attack is important.{4,0} |
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| 1647 | {5}So, now you see that basically there{0} {5}are 3 attack methods depending on your purposes.{0} {5}They're based on the elements listed above.{0} {1}{0} {5}The first is fighting to defeat an enemy.{0} {5}The special attack is at the core of your offense.{0} {5}Since the damage inflicted by a special attack{0} {5}depends on the number of HITs, you can see that{0} {5}characters with high attack strength should be{0} {5}positioned at the end of a combination.{0} {5}You might think I'm exaggerating,{0} {5}but comparing the damage{0} {5}inflicted by a normal attack looks like a miscalculation{0} {5}next to the damage inflicted by a special attack. |
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| 1648 | {5}The second way to fight is to build up{0} {5}experience points.{0} {5}If you don't use your head{0} {5}you won't become more skilled.{0} {5}So, basically you want to build up{0} {5}hit numbers using the characters{0} {5}that have high hit-rates, while scoring mid-air combos.{0} {5}The questions then becomes one of how to{0} {5}go about quickly building up HIT numbers?{0} {5}Because you can't get Magic Crystals or{0} {5}Purple Gems with special attacks. |
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| 1649 | {5}The third way to fight is to restore CT.{0} {5}While your attack should be aimed at{0} {5}taking the enemy out, have you{0} {5}sensed that timing is a bit on the tricky side?{0} {5}Ideally, you would think that{0} {5}you could parcel out Purple Gems{0} {5}to restore CT while continuing a special attack{0} {5}and then you could use the special attack all the time.{0} {5}But if you're too quick, then you{0} {5}hit in mid-air and{3,12}・・・{3,255} |
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| 1650 | {19,255,255}Sprite{0} 「There doesn't seem to be anyone with{0} the ability that is needed. {0} If there is someone who has{0} some amount of that ability{3,12}...{3,255}{0} No problem. |
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| 1651 | {5}{4,5}Necessary Hero Value 40{4,0} |
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| 1652 | {5}{4,5}Necessary Hero Value 50{4,0}{0} {5}A hard-hitting warrior.{0} {5}A warrior who has acquired Tactics.{0} {5}A warrior who has acquired Leadership.{0} {5}A warrior who has acquired Identify. |
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| 1653 | {5}{4,5} Necessary Hero Value 65{4,0}{0} {5}Archers.{0} {5}A warrior who has acquired Find Trap.{0} {5}A warrior who has acquired Survival. |
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| 1654 | {5}{4,5}Necessary Hero Value 80{4,0}{0} {5}A diplomatic Einherjar.{0} {5}A warrior who has obtained Trick.{0} {5}A warrior who has obtained Demon Int.{0} {5}A warrior who has obtained Hear Noise. |
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| 1655 | {5}{4,5}Necessary Hero Value 90{4,0}{0} {5}A very agile Einherjar.{0} {5}an Einherjar who has obtained Swimming.{0} {5}A warrior who has obtained March.{0} {5}A warrior who has obtained Attack Pow.{0} {5}A warrior who has obtained Defend.{0} {5}A warrior who has obtained Resist Damage. |
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| 1656 | {5}{4,5}Necessary Hero Value 100{4,0}{0} {5}A sorceress.{0} {5}A brave soul.{0} {5}A warrior who has obtained Hit.{0} {5}A warrior who has obtained Monster Int. |
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| 1657 | {5}{4,5}Necessary Hero Value110{4,0}{0} {5}A sorceress.{0} {5}A warrior who has obtained Undead Int.{0} {5}A warrior who has obtained Avoid.{0} {5}A warrior who has obtained Resist Magic. |
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| 1658 | {5}{4,5}Necessary Hero Value 120{4,0}{0} {5}A very brave soul.{0} {5}A warrior who has obtained Fight.{0} {5}A warrior who has obtained Counter.{0} {5}A warrior who has obtained Leadership.{0} {5}A warrior who has obtained March.{0} {5}A warrior who has obtained Formation. |
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| 1659 | {19,255,255}Sprite{0} 「Lenneth, you must be tired, {3,40}。{3,255}{0} Is there something you wish to ask? |
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| 1660 | {19,255,255}Sprite{0} 「I will remain here{3,30}.{3,255}{0} Until then{3,20},{3,255} Lenneth{3,40}.{3,255}{0} As a token of my esteem{3,12}...{3,255}{0} {1}{0} The abilities of the Einherjar of Asgard{0} are not determined by strength alone.{0} An Einherjar's personality{0} has a major impact on the outcome.{0} Physical strength alone is not enough.{0} You must send to Asgard only{0} those warriors who have undergone{0} personal growth.{0} {1}{0} Well{3,12}...{3,255}of course,{0} the point is{3,12}...{3,255}how much{3,12}...{3,255}? |
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| 1661 | {19,255,255}Sprite{0} 「An Einherjar's activities in Asgard{0} are also dependent on the warrior's armament.{0} It's very different.{0} {1}{0} Even if you make a mistake, don't send{0} someone who is lightly armed{3,30}.{3,255}{0} {1}{0} Don't think that just because Asgard is{0} the world of the gods{0} that there won't be any need for armaments. |
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| 1662 | {19,255,255}Sprite{0} 「Do you understand me{3,30}?{3,255}{0} Well then, good luck. |
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| 1663 | {19,255,255}Sprite{0} 「Lenneth, you must be tired{3,20},{3,255}{0} Is there something you wish to ask? |
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| 1664 | {3,0}・About Einherjar qualities Freya has requested{0} ・About battle |
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| 1665 | {19,255,255}Valkyrie{0} 「I sense an enemy. |
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| 1666 | {19,255,255}Freya{0} 「Yes, there is one{3,30},{3,255} an undead!! |
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| 1667 | {19,255,255}Freya{0} 「Lenneth{3,10},{3,255} are you ready{3,30}?{3,255}{0} {1}{0} I can accompany you through this ruin,{0} but when you leave this place,{0} I must return to Asgard. |
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| 1668 | {19,255,255}Valkyrie{0} 「Yes. |
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| 1669 | {19,255,255}Freya{0} 「Look at this{3,30},{3,255} Lenneth{3,40}.{3,255}{0} That is the Memory Camp. |
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| 1670 | {3,0}{5}Record game (Save){0} {5}In Memory Camp status, open the Camp screen{0} {5}and select process data. |
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| 1671 | {3,0}{5}Tools can be created in a dungeon{0} {5}only in Memory Camp. |
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| 1672 | {19,255,255}Freya{0} 「I think you understand, but{3,30},{3,255}{0} eating souls{3,12}・・・{3,255}is a{0} desecration of the dead.{0} Having mercy on the undead is useless.{0} Enough, let's go. |
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| 1673 | {19,255,255}Freya{0} 「There are many more undead{3,30} {3,255}{0} that are desecrating the dead. |
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| 1674 | {19,255,255} Valkyrie{0} 「We shall not meet{0} for some time. |
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| 1675 | {19,255,255}Freya{0} 「Just a moment. |
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| 1676 | {19,255,255}Freya{0} 「When the Einherjar have been trained{0} they are sent to Asgard.{0} At that point you{0} will have finished the first cycle{0} of your appointed tasks. |
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| 1677 | {19,255,255}Valkyrie{0} 「I understand. |
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| 1678 | {19,255,255}Freya{0} 「The time you are allotted{0} is not limitless{3,20},{3,255} Lenneth.{0} Just as time passes on the earth below, time in Asgard also{0} grinds steadily onward. |
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| 1679 | {19,255,255}Freya{0} 「At set intervals I will undertake to{0} inform you of events taking place{0} in Asgard. |
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| 1680 | {19,255,255}Valkyrie{0} 「Thank you{3,30},{3,255} I understand. |
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| 1681 | {5}Game time is stored as{0} {5}Chapters and Periods. |
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| 1682 | {5}Periods are the time spent in towns{0} {5}or dungeons. |
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| 1683 | {5}The Chapter is over after the passage of{0} {5}a set number of Periods, after which{0} {5}there will be a report from Freya. |
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| 1684 | {5}The game is composed of 8 Chapters.{0} {5}The final battle, “Ragnarok” will commence when{0} {5}there are no more periods remaining until{0} {5}the end of the world.{0} {5}So be forewarned. |
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| 1685 | {19,255,255}Freya{0} 「I have one more word for you...{0} That warrior...{0} I don't think he's suited to{0} become a hero. |
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| 1686 | {19,255,255}Valkyrie{0} 「You mean Arngrim? |
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| 1687 | {19,255,255}Freya{0} 「Yes{3,40}.{3,255} Of course he has brawn enough{3,30},{3,255}{0} but does he have what it takes inside?{0} The stuff that makes up an Einherjar{0} is much more than strength alone. |
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| 1688 | {19,255,255}Freya{0} 「Good luck{3,40}.{3,255}{0} Taking leave of the Einherjar{0} is but a temporary measure. |
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| 1689 | {19,255,255}Freya{0} 「Oh, and Lenneth,{0} {1}{0} If you don't understand the plan for{0} the training of the Einherjar,{0} or for the battle,{0} then ask HIM/HER your questions. |
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| 1690 | {19,255,255}Freya{0} 「Well then...{0} We will meet at Ragnarok! |
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| 1691 | {5}Artolian Mountain Ruins |
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| 1692 | {19,255,255}Freya{0} 「To fight the enemy,{0} face your enemy and brandish a sword.{0} Any contact means a fight,{0} but you never know who will be first. |
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| 1693 | {3,0}{5}Brandish sword・・・〇 button |
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| 1694 | {3,0}{5}Brandish sword・・・✕ button |
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| 1695 | {3,0}{5}Brandish sword・・・△ button |
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| 1696 | {3,0}{5}Brandish sword・・・口 button |
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| 1697 | {19,255,255}Freya{0} 「Lenneth{3,30},{3,255} I think you can{0} use that key here{3,30}.{3,255}{0} Please take a look at those iron bars. |
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| 1698 | {3,0}{5}Investigate, Talk・・・〇 button |
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| 1699 | {3,0}{5}Investigate, Talk・・・✕ button |
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| 1700 | {3,0}{5}Investigate, Talk・・・△ button |
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